Thursday, 5 November 2015

Mise-en-scéne

Mise-en-scéne is things that are purposely put into films and can give hints as to what may happen or what the character is like. The setting or props used within a scene are used to build certain expectations for example in a hospital you would expect there to be heart monitors, medical equipment and doctors/nurses etc. Costumes can also be mise-en-scéne to help tell the audience what the characters personality, social status or job. Facial expressions and body language are used to show the audience how the character is feeling for example is they were smiling you would assume they were happy or if they had their hand clenched you would expect them to be feeling angry.    

Editing

Match on action: This will show a character doing something i.e. someone walking towards a door, and then following the action so it will be a close up of their hand on the handle and opening the door.


Cut: A visual transition created in editing in which one shot is instantaneously replaced on screen by another.


Continuity: This is when the action follows on from the previous one and helps to establish a sense of story for the viewer.


Cross cutting: Alternating 2 or more scenes that often happen simultaneously but in different locations.


Cutaways: When a scene cuts away to a relevant image or footage.


Dissolve: Shows one scene being dissolved into the next making a softer transition, to show ellipsis or time passing  


Ellipsis: This is taking out all the boring parts


Eyeline match: This consists of 3 shots. The 1st showing the character, the 2nd showing what they are looking at and the 3rd showing their reaction.


Fade: This is when the scene will appear or fade to black.


Graphic match: This is when two shots match graphically


Insert:  This is putting something into a the shot


Jump cut: This will jump to different parts of an action within a scene, for example someone walking down stairs, it will jump to them being further down.


Long take:  This is when the camera is following or filming a subject for a long time


Non-continuity: This when the scene doesn’t follow on from the previous one. This is miss-matched on purpose.


Parallel editing:  This is a split screen, so two shots being shown side by side


Shot/Reverse shot: This is mainly used to show a conversation. The camera will be behind a characters shoulder showing character talking. This will then swap around when the other character talks.


Slow Motion: This shows a shot being slower than it was originally recorded.


Superimposition: This is when an image/scene is being layered on top of one another.

Lighting

Lighting is used in films to show mood, illumination, guide the audience’s attention towards something, show shape and texture. For example dark lighting can be used to suggest that it is a horror or that something bad is going to happen; whilst bright lighting can be used to suggest hope or something good is happening.

Sound

Sound can either be diegetic or non-diegetic. Non-diegetic elements consists of voice-over (must be 3rd person narrative), music and text. Everything else within a film such as props, dialogue, thoughts, 1st person voice-overs etc are all diegetic.
Sound effects can be used in films to help show a humorous situation, conceal an action, intensify mood or help create a sense of location.

Music is used in films to help the audience know how the character is feeling, show the time and place, grab the viewers’ attention, or create tension and conflict.

Silence is mainly used to films to suggest death, something sad is happening or interrupt the regular rhythms of life’s sounds

Camera Angle/Movement

High Angle: The camera will look downwards onto a character which will make them look small and powerless
Low Angle: the camera will be looking at someone to make them look big and powerful
Close up: The camera will focus on a characters face or object which is used to show emotion
Extreme close up: This will only focus on only one thing for example the characters eyes
Establishing Shot: This shot will show where the scene takes place and will normally be an exterior shot
Wide Shot: This shot is used to show the surrounding of the character
Long Shot: This shot will show the subject i.e. a person showing their full body and most of their surroundings
Medium Long Shot: This will focus the character from their knees to their head
Medium Shot: this will focus on the character from waist to head
Medium Two Shot: This will show two characters in a scene both from waist to head
Medium Close Up: This will show the characters head and shoulders
Over The Shoulder: The camera will be behind on character whilst they are having a conversation, this is used during a conversation.
Overhead Shot: The camera will be looking directly downwards onto the subject
Deep Shot: The camera will show one subject in the foreground and another in the background
Big Close Up: The camera will focus on the characters forehead to chin which is used to show extreme emotion











Wednesday, 28 October 2015

Roles in films

Costume designers – They are responsible for designing the costumes in a film.

Director – They have control on all aspects of a film including: casting, editing, shot selection, shot composition and script editing.

Director of photography – They’re responsible for the selection and arrangement of lighting, cameras and lenses used.

Editors – They will edit the movie to make sure it all flows and in the correct order based upon the directors instructions.

Executive producer – Their role is similar to the directors but instead of dealing with the technical aspects they are responsible for handling the business and legal issues relating to the film making.

Music supervisor – They are responsible for handling the music which will be used for the film, they will negotiate record contracts, publishing deals and work with everyone who is involved in creating or supplying music.

Producer – The producer is in charge of the entire movie however, their main role is raising fund, hiring key personnel and arranging for distribution.

Production designer – Their role is to design the style of the sets, locations, graphics, props, lighting, camera angles and costumes. They will work closely with the director and producer.

Screenwriter –Their role is to adapt existing works for production into a movie, or create a new screenplay to be filmed.

Visual effects producer and supervisor- Both roles are responsible to help with the creative aims of a film using visual effects.

Thursday, 8 October 2015

Codes and Conventions

What are code?

The codes and conventions are used in the being of the opening scene to allow the audience to get a small insight into the film, know the genre, grab their attention. They let the audience discover who the main character are and what they are like (mise-en-scene) as well as setting the scene and main location of the film. If the opening scene is viewed as boring towards the audience they will most likely skip it, so it is important that it is eye-catching and can hook the audience within the first couple of minutes. 


What are conventions?


Conventions in a film are used mainly to display a message which will be shown through the use of codes. There are 3 main codes in a film consisting of technical (editing, sound, lighting,camera angles etc), written (speech bubbles, headings, captions - any form of written displayed during a film) and symbolic (the way the character looks/behaves and setting)

Thursday, 17 September 2015

Main Exercise

The titles and opening of a new fiction film, to last a maximum of 2 minutes.

Preliminary Exercise

This is my first video which was edited using Premier Pro 4.


                                   

Techniques

Match On Action

Match on action is a film/video editing technique the editor will use to show a shot from one view moving onto another view that will match the first action. For example one shot of a man walking to open a door and the next shot being the man opening the door.


     
            

Shot/Reverse Shot

Shot/reverse shot is where a character is shown looking at the other character and then the view will be moved to show the next character looking back, so the shot is reversed.

            




180 Degree Rule

The 180 degree rule states that characters within a scene should always have the same left or right. If this rule is broken then a person who was originally facing left would then all of a sudden be facing right.